Problems:
•Create a simple and memorable boss characteristics for Sinistar.
•Create an efficient MiniMap without any extensive programming or tinkering.
Solution:
•Used forces to magnetize Sinistar to the player and built on that to give him more variation and unpredictability.
•Used a 2D capture camera with some material post to make more readable using emissive on the enemy meshes.
Outcome:
•Player now has a memorable boss battle reminiscent of the Sinistar.
•Player now has a clear visual of enemies and asteroids.
Developed: Unreal Blueprints (Visual Scripting)
Sinistar Blueprint Overview
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