Sinistar UE4

This was a short project created in tandem with Michael Fillipek. We were tasked on recreating a classic arcade game and we decided to tackle Sinistar. Although there was a lot of overlap in work distribution I was solely responsible for Sinistar and the MiniMap.

Problems: 
•Create a simple and memorable boss characteristics for Sinistar.
•Create an efficient MiniMap without any extensive programming or tinkering.
Solution: 
•Used forces to magnetize Sinistar to the player and built on that to give him more variation and unpredictability.
•Used a 2D capture camera with some material post to make more readable using emissive on the enemy meshes.
Outcome: 
•Player now has  a memorable boss battle reminiscent of the Sinistar.
•Player now has a clear visual of enemies and asteroids.
Developed: Unreal Blueprints (Visual Scripting)
Sinistar Blueprint Overview
Do you want to play it?
Further breakdowns will be available upon request. 
Please don't hesitate to contact me






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